Tuesday, October 17, 2017

Titanomachia: The more they return to form!

So, cards. I made a set of 2.5" x 2.5" cards with the intention of rotating them to track charges for the systems. And you know what? I never even got around to printing them and testing them, because I already had a ton of 3.5" x 2.5" cards printed out and I figured why not test with that instead of trying to figure out how to give a bunch of tiny squares enough heft to make them playable. Well, I'm not 100% clear on how it came to me, but I realized that dialing the turn sequence back a few versions would work better.

Here's the changes:

Players have a deck of cards corresponding to the systems on their Titans, these cards have the Titan's system stats on them and the actions/crew-combo/reactions that they can be used to do. Players have turns wherein they can play up to their full hand of five cards as actions or combos, or pass. Reacting players then have the option of playing reactions to those actions or combos, in order of initiative. Some actions/crew-combos and reactions are 'interactions' so basically stuff that might interrupt actions like the crew bracing for impact and so on.

So this deck of cards goes in a discard pile called "Charge 1" and there's three other discard piles creatively named Charge 2, 3, and 4. After the players resolve actions then they shift the top card in each pile along, and then put their discarded system cards at the bottom of the appropriate discard pile. A charge 4 system, for example, would be discarded to the bottom of the Charge 4 pile. The players then re-fill their hand from the top of the Charge 1 pile.

So sometimes a player either can't play any actions, or doesn't want to play any actions, and then they pass and the game gets closer to ending. Additionally, they can discard a card that they can't play, and the game gets closer to ending. Rather tidy, I think.

Additionally, I changed the Shock trait to increase the charge of any systems that are discarded that turn, and changed the name of the Ignore Shields trait to the Shield Breaker trait to better represent what it does.

Ablative Armour triggers the High Explosive trait on Heavy Damage rather than just being Destroyed.

Oh, and I made a Titan Dashboard for keeping a Titan's Titan card, spare markers (shield, damage), terrain, and discard piles 1-4 on.

Titanomachia BETA 3
Titanomachia BETA 3 Cards